

Helmet - Legendary Crown of Snow: Permanent Fire Shield (Cold), Paragon Cerulean Wave, Spell Focus Mastery 7, Insightful Spell Focus Mastery 4, Reaper Stat Bonus Goggles - Legendary Magewright's Goggles: Spell Penetration 9, Illusion Focus 9, Insightful Illusion 5, Insightful Intelligence 10 Otto's Irresistable Dance - single target With feydark illusionist players are finally appreciating how good that spell is. Power Word Kill spell: 48 spell points 210 second cooldown (not really needed but useful for high fort enemies immune to fear)Īlso, don't underestimate how good greater color spray is for 2 spell points. Phantasmal Killer spell: 56 spell points 8 second cooldown (only use when facing groups of high-fort enemies due to the almost triple spell point cost) Unmeta'd Phantasmal Killer (spell with no metamagic): 20 spell points: 5 second cooldown (use this on low fort enemies when possible and use the metad slas on other enemies) Phantasmal Killer (archmage SLA): 10 spell points 6 second colldown Phantasmal Killer (deep gnome SLA): 5 spell points 16 second cooldown Reaper's Potency: +3 DC (20 seconds even though it's supposed to be 30)Īrcane Spellsurge from Magister: +5 DC (20 seconds 1 min cooldown) Key Clicky DC and Spell Pen Buffs for this Build: You can also potentially drop meld for 3 more spell pen bringing the total to 78 in content where it might be needed, but I will stick with meld and 75 in those situations *** To the extent you need more spell pen you can drop 2 int twists and swap in 1 spell pen for 3 more. Master of Illusion (Illusion - Magister): 3Įpic Destiny Twist: 2 (Includes Arcane Song) Item - Filigree: 4 (Otto + Eye of the Beholder Sets)Įnhancements - Feydark Illusionist w/Augment Summon: 1Įnhancements - Feydark Illusionist w/Improved Augment Summon: 1Įpic Destiny - Draconic Presence Twist: 3įeat: Past Life Wizard and Favored Soul: 9 Item - Sacred Bonus: 2 (Gloryborn gloves - feytwisted) Item - Insightful Bonus: 5 (Magewright Spectacles) Item - Enhancement Bonus: 9 (Magewright Spectacles) Item - Artifact Bonus: 4 (Set Bonus - Masterful Magewright)Įnhancement - Feydark Illusionist: 6 (including capstone) Since all evidence indicates the devs intend it to be +4 I am using that in the calculations and will assume it will be corrected in the near future. Also note the magistrate set bonus is currently providing +5 DC instead of +4 indicated on the gear and +3 indicated on the buff bar. I don't consider anything listed as extreme or gimping the character. These are unbuffed other than ship buffs, yugo pots and remnant int potions which I can keep running all the time. I am going to show Intelligence and DC calculations with all the past lifes, but they aren't absolutely necessary, but as always with any DC build past lifes are a tremendous benefit.

If you have 80 instead take 10 points out of deep gnome. ** 6 discretionary if you have 96 action points (current max). Pale Master: 6 (just enough for self healing and 1 DC) Alternatively take arcane insight at 27 and move greater spell penetration back to heroic levels by swapping around feats a bit.Īrchmage: 25 points (PK SLA, tier 4 int and Illusion +1 DC) If you don't have past lifes add maximize and empower for more spellpower, but use judiciously. Augment summon feats increase illusion DC with the feydark illusionist tree. *** With Feydark Illusionist your spells benefit from enlarge at no additional cost.
Gnome rogue tower update#
Update 48 is an amazing update for Illusionist.Ĭlass Split: 18 Wizard / 2 Rogue (or 18 Wizard / 2 Fighter, 18 Wizard/2 Monk or even 20 Wizard) This is based on my original build from long ago I posted in another thread: Pure 20 wizard for one more feat is also compelling although you gain very little from 2 wizard levels besides 2 spell penetration and 1 bonus feat. With changes to the game providing mitigation from evadable spells with a large shield, alchemical shields being best in-slot and evasion being less beneficial another good split for this build is 18 rogue 2 fighter for 2 shield mastery feats. It works great all the way from 15 to 30, but like PMs in general it isn't an optimal solo build because when insta-kill isn't working the backup options require too much sp and wizard hasn't been gifted with ways to get around immunities like sorc, alchemist and to a lesser extent warlocks. I worked on this build while getting deep gnome lifes for my main 4 characters.
